As of this writing, synapse 2 is not fully compatible with mac OS Catalina and you might experience some glitch just like the glitch you have right now. Our dedicated team are now focused on finding a solution or an update to make sure that the software will be fully compatible on the said mac Version. We will then update you accordingly.
Another spider that seems to have been given the common name 'banana spider' is actually a completely unrelated species of orb weaving spider from Florida. This is a good example of why it is more useful to use scientific names when you are trying to find information on different animals or plants.
Only outside of the mainstream Spider-Man comics or in other media is there other Spider-Man villains (that isn't named Mac Gargan) that are antagonists of Spider-Man. Gargan is the third character to assume the Scorpion alias in comics, but he became the most notable one, and is only one to be a recurring adversary of Spider-Man.
The spider pictures presented in this section use both methods, and it starts with an always hot topic, common house spiders. Using the widest of definitions, all types of spiders found within a residential dwelling might rightly be placed in the house spiders category.
Spider-Man
Developers
Windows
Mac OS (Classic)
macOS (OS X)
Publishers
Mac OS
macOS (OS X)
Engines
Release dates
Windows
September 19, 2001
Mac OS (Classic)
January 24, 2002
macOS (OS X)
January 24, 2002
Reception
Metacritic
68
2Essential improvements
3Game data
7Issues unresolved
8Issues fixed
9Other information
⤏ Go to series page
Subseries of Marvel
Spider-Man (1986)
1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!
Buggy PC port. Large amount of game breaking bugs and glitches when run at anything above 30 FPS.
Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS.
Audio issues for certain devices, such as Bluetooth headphones.
Port of the superior Dreamcast version
Availability[edit]
Source
DRM
Notes
Keys
OS
Retail
A demo is available.
A faithful higher resolution desktop icon can be found on the community site.
Essential improvements[edit]
Patches[edit]
Spider-Man 1.0.2 Update updates the Mac OS release to the latest version.
Play without needing to mount CD[edit]
Play the game without needing the CD mounted by changing the byte at Offset 0x00116460 in SpideyPC.exe from 0x1A to 0x33 using a Hex editor.
Increase in-game graphical quality[edit]
Install dgVoodoo 2[citation needed]
Download the latest version of dgVoodoo 2.
Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions.
Copy the file dgVoodooCpl.exe and the contents of the folder MS (which are D3D8.dll, D3Dlmm.dll, DDraw.dll).
Paste all aformentioned files to <path-to-game>.
Run dgVoodooCpl.exe as an administrator.
Click the icon with the symbols . near the top right to reassign the location of the configuration file for dgVoodoo to <path-to-game>.
Change the following settings.
Click on the tab titled DirectX
Set the Videocard to GeForce FX 5700 Ultra(The most powerful option) and VRAM to 256 MB.
Set Resolution to your monitor's native resolution (Max doesn't seem to work with this game).
Set Antialiasing (MSAA) to 8x
Tick the Force vSync and Apply Phong shading when possible boxes in Miscellaneous.
Un-Tick the dgVoodoo Watermark option in Miscellaneous if you don't want the gameplay to be watermarked by dgVoodoo.
Click Apply to save your changes.
Play without mounting CD - you can play the game without needing the CD mounted by changing the byte at Offset 0x00116460 in SpideyPC.exe from 0x1A to 0x33 using a Hex editor.
Game data[edit]
Configuration file(s) location[edit]
System
Location
Windows
<path-to-game>Spidey.cfg[Note 1]
Mac OS (Classic)
Save game data location[edit]
System
Location
Windows
<path-to-game>save[Note 1]
Mac OS (Classic)
Video settings[edit]
In-game video settings.
Graphics feature
State
WSGF
Notes
Widescreen resolution
Supports up to 1280x1024 natively
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Can be forced using DxWnd, but causes audio and resolution issues. Must mark Release mouse outside window and use Alt-Tab command to escape window.
Borderless fullscreen windowed
Can be forced using DxWnd and Borderless Gaming, issues for windowed mode still persist
Anisotropic filtering (AF)
Anti-aliasing (AA)
Can be forced through dgVoodoo.
Vertical sync (Vsync)
Can be forced through dgVoodoo.
60 FPS and 120+ FPS
30 FPS cap is required. See Game over screen loop.
Main menu is capped at 30 FPS while the movie sequences are capped at 15 FPS.[citation needed]
Input settings[edit]
In-game key map settings.
Keyboard and mouse
State
Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Has trouble identifying post-2002 controllers.
Full controller support
Controller remapping
DirectInput controllers only.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Audio settings[edit]
In-game audio settings.
Audio feature
State
Notes
Separate volume controls
Music and SFX, voice, movie.
Surround sound
Stereo and Mono only
Subtitles
Closed captions
Mute on focus lost
Issues unresolved[edit]
Bug with 'Chase Venom'[edit]
A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall he's facing to climb it for a few seconds.
During the level 'Chase Venom', Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.
Audio issues for specific instances[edit]
The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.
Issues fixed[edit]
Game over screen loop[edit]
Playing at over 30 FPS breaks several in-game cutscenes forcing the game into a game over screen loop, making the game incompletable.
Set game to 30 FPS[citation needed]
See Frame rate capping to set a 30 FPS cap.
Fix joystick detection[edit]
Install GloSC[citation needed]
Download GloSC.
Run the installer and follow the on-screen directions.
Restart the computer when prompted.
Audio Looping[edit]
Sometimes sounds will loop on modern systems, best example is on the Race to the Bugle level where you can get looping enemy grunts pretty easily. Background ambiance sound looping is normal of this port, and happens even on systems of the time.
Set game exe to 'Windows XP' compatibility mode[citation needed]
Right-click the spiderman.exe. From the drop-down menu, select Properties.
Once the window is open, select the Compatibility tab.
Select Windows XP Service Pack 2 or Windows XP Service Pack 3 and Apply changes.
Run the game.
Other information[edit]
Spiders From Death Mac Os X
API[edit]
Technical specs
Supported
Notes
Direct3D
8
System requirements[edit]
Windows
Minimum
Operating system (OS)
95, 98, ME, 2000
Processor (CPU)
Intel Pentium II 266 MHz
System memory (RAM)
64 MB
Hard disk drive (HDD)
200 MB
Video card (GPU)
4 MB of VRAM DirectX 8.0a compatible
Mac OS
Minimum
Operating system (OS)
8.6
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Spiders From Death Mac Os Download
Notes
↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).